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How many FPS does the eye have? What you can perceive - Practical Tips

How many FPS does the eye have? What you can perceive

by Johannes

How many FPS the eye has provides clues as to what you can perceive. This is because the eye absorbs countless pieces of information every second.

How many FPS the eye has: a simple explanation

The human eye does not work quite like a camera, which operates at a certain number of frames per second (FPS). Instead, our brain continuously processes the visual information that the eye absorbs. Nevertheless, it is possible to provide an approximation to explain how quickly the eye and brain can perceive movement.

  • FPS stands for frames per second. It describes the number of individual images that are displayed or recorded in one second to show movement. This term is often used in areas such as video games or photography for better photos.
  • It is considered that the human visual system reaches a limit at around 30 to 60 FPS. This means that movements in a range of 30 to 60 frames per second are perceived as fluid.
  • Incidentally, this value is often used as a benchmark for video games and movies.

FPS of the eye: the same for everyone?

The human eye can be shaped by individual conditions. This can be seen, among other things, in vision, because while some people need glasses, others have excellent eyesight. Although vision can be improved or maintained through some measures, the differences between people remain. Can this also be applied to the perception of the eye?

  • According to a study by Trinity College Dublin, the number of FPS can vary from person to person. This means that the number of images that can be perceived per second varies.
  • The study showed that some people perceived no flickering at all from around 35 light-dark changes per second, while others only saw uniform illumination at over 60 changes.
  • This means that the perception of frame rates can vary greatly from person to person. Of course, the preference is conditional.
  • The frame rate for films or video games is set identically and is based on the current state of science regarding what the human eye is capable of perceiving.

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