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Baldur's Gate 3: Blood of Lathander - all info - Practical Tips

Baldur’s Gate 3: Blood of Lathander – all info

by Corinna

The Blood of Lathander in Baldur’s Gate 3 is a powerful mace that you can find in the first act of the role-playing game from Larian

Baldur’s Gate 3: Find the Blood of Lathander

To obtain the weapon in Baldur’s Gate 3, you must first complete a side mission. You can activate this in Rosenmorg Monastery, which is also home to the mace.

  • Once you have read the plaque with the information about Lathander’s blood, you must then find three weapons in the monastery. You can tell which one it is by the shape of the pedestals
  • You can find the ceremonial war hammer on the monastery roof in the eagle’s nest, which you can reach via the roots. For the ceremonial battle axe, go to a small side room in the south-eastern part of the monastery
  • You will also need a rusty mace, which you can also find in the monastery. Alternatively, you can use a mace or a battle axe of your choice. Place the weapons and you will then receive the crest of the Twilight Master, which you must take with you
  • Now go to the monastery cellar to the Githyanki crib. There you will find two statues that you need to turn in the right direction. Use a spell such as smearing or a bottle of oil beforehand so that you can move the statues
  • The statues represent dawn and dusk and must be rotated accordingly. Turn the north-left statue to the west and the south-right statue to the east.
  • The door to a secret passage opens, which you should follow. On the way, you will encounter three locked gates that you can only open by destroying nearby energy sources. They look like blue crystals
  • Afterwards you will find the blood of Lathander in another room. Take it and you can call the legendary mace in Baldur’s Gate 3 your own

Baldur’s Gate 3: Blood of Lathander in detail

If you are interested in the Blood of Lathander in Baldur’s Gate 3, you should know the details of the weapon:

  • This is a legendary mace that deals three additional points of bludgeoning damage. You roll a D6 and add your strength value to it
  • The weapon equips you with the Sunbeam spell. This deals 6W8 damage (glaring) at a range of 18 and within a radius of 1.5 meters. All creatures hit are blinded if they fail the saving throw.
  • Lathander’s light has a radius of six meters. It is a holy light that blinds all undead and fiends in battle. You must pass the saving throw to prevent this from happening
  • A highlight of the weapon is the blessing of Lathander. The bearer of the mace automatically returns with 2W6 hit points after being knocked out. Other party members within a nine meter radius are healed for 1W6
  • The blessing is available once per long rest. This does not affect the light or the spell.

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