Act 1 of the computer role-playing game Baldur’s Gate 3 includes numerous quests that hide puzzles and secrets. These must be solved in different ways.
Baldur’s Gate 3 Act 1: These quests await you
Baldur’s Gate 3 is a role-playing game for PC that offers a multi-layered story full of secrets and puzzles. The story is divided into a prologue and three chapters, or acts. In Act 1 of the game, you will encounter numerous characters and objects that you will use to solve puzzles and complete tasks, each of which belongs to a specific quest. In this section, we will introduce you to the first quests you will encounter in Act 1.
- In the crypt, there is a locked door that you can reach by moving north from the starting position. To open the locked door, you need to pick a lock. However, you can also open the door with a lever. This is located in the room of the chapel with a large statue. The lever is directly behind the statue.
- Move the worn stone: You will find treasure under the worn stone. To do this, you have to move the stone, which is located near the Nautiloid crash site.
- Search the basement: This is a hidden side quest that starts in “Destroyed Village”. You have to find the basement and search for an ornate mirror and the necromancer’s book. The basement entrance is located directly behind the counter where the pharmacist’s ledger was.
- Halsin can be found: Halsin, the first druid of the Emerald Grove, has disappeared and you are to find him when you arrive in the grove. If you find the druid, he will join your group later.
- Enclave Library Puzzle: Also in the Emerald Grove is the Enclave Library, which contains a puzzle. To solve it, you need the Rune of the Wolf, which you get from Rath. There are three ways to get the rune: either steal the Rune of the Wolf from Rath’s pocket, rescue the druid Halsin and receive the rune as a reward, or kill Rath to take the Rune of the Wolf from him.
- Hunting the She-Devil: This is also a side quest in Act 1 of Baldur’s Gate 3. You have to find and kill the she-devil Karlach. If you don’t want to or can’t do that, you can also help Karlach by attacking the paladins who gave you the order to kill the she-devil. Tip: If you find the key to the Zollhaus cellar, you can collect valuable items.
- Alfira: Alfira is the Tiefling bard in the Emerald Grove. Alfira can either become your companion or partner (in a romantic sense). You can also benefit from listening to Alfira’s song.
Further quests in act 1 of Baldur’s Gate 3
You have already had many adventures, but there are many more challenges, puzzles, and tricky quests waiting for you in Act 1 of Baldur’s Gate 3.
- Aunt Ethel: “Aunt Ethel” sounds harmless and lovable, but she is not. She is an evil witch who you first meet in the Sunlit Marshes and then in the tea house. She tells you that she can remove the parasite in your head. But the price could be high.
- Gilded Chest in the Owlbear’s Lair: In the Owlbear’s Lair, there is a locked gilded chest with useful contents. You can get into the Owlbear Cave by opening the door. In the Owlbear’s Lair, there is an Owlbear Mother, an Owlbear Cub and an Owlbear Egg next to the chest. To get to the chest, you must either sneak past the owl bears unnoticed or kill them. Tip: Let the owl bear cub live so that it becomes your pet. You should also take the owl bear egg with you to sell at a profit.
- Desecrated Temple: The Desecrated Temple is a mysterious place where you have to solve a puzzle. To do this, you have to turn the round stone slabs into the correct position.
- Strange Ox: This ox is no ordinary animal. It is a creature that lives in the Emerald Grove. If you use the “Talk to Animals” spell, you can talk to the ox. From the ox you will receive the “Blessing Ring of the Shapeshifter”, which gives you a bonus of +1d4 on all rolls when you shapeshift or cloak. Be careful: if you kill the ox, an explosion will occur that can damage you.
- Find Your Belongings: In this side quest, Tiefling children steal from you. The task is to get back the stolen belongings. To do that, you have to get to the thieves’ hideout.
- Iron bottle: This special bottle is a vessel in which you can trap a mighty creature. You can release the creature by removing the stopper from the bottle. The creature will be friendly to you and follow your orders for one hour. Caution: If you do not command the creature or a command could harm it, it will fight back.
- Find the dowry: You have to find a dowry for the quest “Save the Captured Man”. This is hidden in a barn. To do that, you have to save the character Benryn from a burning house in the town of Waukeens Ruh. Only then will it be possible to find the missing dowry.
- Blood of Lathander: The goal of this quest in Baldur’s Gate 3 is to find the true Blood of Lathander. The only one left in the Rosenmorg Monastery is a fake. You can reach the Rosenmorg Monastery via the mountain pass as part of Lae’zel’s questline “Githyanki Crib”.
- Githyanki Egg: You need the Githyanki Egg to complete the side quest “Steal a Githyanki Egg”. The quest begins with Lady Esther in the mountain pass northeast of the waypoint “Trielta Rock”. The lady asks you to get a Githyanki Egg for the Society of Brilliance. If you agree, the quest “Steal a Githyanki Egg” begins. Important: Lae’zel is less than pleased that you want to get the Githyanki egg. If you want her to agree with you, it is important that she is not part of your group for this quest.
Part 2 of Act 1: Underland Quests and Puzzles
The second part of the first chapter of Baldur’s Gate 3 takes you to the Underland. In total, you can take on nine quests.
- Underreach: The Underreach is a large underground area in Baldur’s Gate 3. The entrance to the Underreach can be found behind four different entrances: the “Whispering Depths” entrance, the “Desecrated Temple” entrance, the “Zhentarim Hideout” entrance in “Waukeen’s Lair” or the “Riverfront Teahouse” entrance.
- Masterwork weapon completion: This quest in Baldur’s Gate 3 requires you to find susur trees in the undercroft. You need the bark to craft a masterwork weapon.
- Find the Night Song: You have to find the Night Song without being told exactly what the song is. If you find it, you will receive a large reward from the mage in the city of Baldur’s Gate.
- Find the Mushroom Picker: You receive this quest from Derryth Leghame in the northwestern Underland. You have to find the dwarf Baelen Leghame, whose location is marked on the map. Everything around him is surrounded by poisonous Bibberbang mushrooms. Baelen asks you to bring him his bag, which he has lost. The bag contains a spell that you can use to escape from the Bibberbang.
- Arcane Tower: In the southwest of the Underworld is the Arcane Tower, marked on the map as the “Destroyed Tower”. In this side quest, you must disable the Arcane Turrets that protect the tower. After that, you have to restore the tower’s energy. This will allow you to take the elevator to the upper floors of the tower and search for valuable items.
- Free Nere: You will meet the character Nere in the Grymschmiede, in a chamber full of toxic gas. If you free Nere, you can either side with him or turn against him.
- Find the explosives: In this quest in Act 1, you have to find the deep gnome Philomeen in her lair. She has smoke powder that you can use as an explosive. This is necessary to complete the quest “Free the True Soul Nere”. It also plays a crucial role in the quest “Save the gnomes in Grymschmiede”.
- The Adamant Forge: Your task here is to find out more about the Adamant Forge in order to ultimately activate it.
- Help the Cursed Monk: This quest is about finding a powerful amulet that makes the wearer laugh. The amulet was sunk in lava – supposedly. The quest begins at certain skeletons in the Grymschmiede north of the waypoint “Underreich – Grymschmiede”. To get there, walk along the path with the Rothé cows. The coordinates are 655, 417. One of the skeletons carries the “Diary of a Dark Justiciar”, which you must read.